Thursday, June 9, 2011
Suggestion regarding class changes
If you haven't noticed, Nexon has been trying to balance the various classes lately. But it isn't working. And it's annoying.
They need to realize when to STOP, instead of constantly remaking the classes every few months. It's getting ridiculous. Instead of balancing properly, they are overpowering one class at a time (NOTE: mage/warrior/etc Jump patches). This will lead to a cycle of endless "balancing" since each time they remake it a class it is stronger than many other classes.
The solution would be to make ONE big balancing patch... and actually BALANCE for once.
It is annoying to play a game where, if I make a character because of the skills/abilities/etc it has, I have no guarantee that my character will maintain ANY of those qualities. I made an I/L mage because mages used to be the training class. Ultimates gave the fastest leveling in the game back then. Now, Nexon made blizzard useless and turned mages into a completely useless job: bad at bossing + bad at leveling. I get more exp/hr (no, I don't mean %/hr) on a 11x hermit than on my archmage. In the future, mages will be good at bossing with the Jump patch. But did I ever WANT to boss on my mage? Is that what I was thinking about when I created my character? No.
Job advancements are now like the stock market; you have no idea on how your job will change in the next giant update.
Yes some people are saying that this is a method of attracting new players. However, if this was the case couldn't one argue that Nexon is forgetting about the older generation of players who supported Nexon all these years?
I've personally got friends who have spent years trying to get their character up to Lvl 200 only to get trumped by a newer player.