Return of the Hero
Everyone received an SP reset.
BOOM UP Event
For people starting new, they received cash equips and items when they attain a certain level.
DBs, however, also got 4 mastery books from this event.
Slash Storm 20, Tornado Spin 20, Flying Assaulter 20, and Mirror Image 30.
Gaga gives a quest for a special item. Within the event period, you have to level up 40 times from when you start the quest. The quest starts at level 40.
Adventurers: Adventurer Rings
Knights of Cygnus: Holy Wing Earring
Resistance: Resistance Lux Ring
Aran: Lilin’s Aura Ring
Evan: Onyx Dragon Glasses
Dual Blade: Blood Mask
Other than the adventurer rings, they all add +3 all, +3 W.ATK, and +3 M.ATK
These items cannot be worn over existing job items, [E.g. Lilin's Aura Ring + Lilin's Ring] and you can only trade the items once to another character within the account.
I wonder if Lilin's Ring + Resistance Lux Ring works...or other combinations...
Note - All these are from KMS. Whether GMS gets them or not is unknown. Big chance we will though. xD
---------- Skill Changes ----------
There's also a ton of skill changes to all classes.
It really is a big amount of text, so I'm not going to post all of it here. I'll just post DBs.
Dual Blader Skill Changes
Note: The Sudden Raid skill has been deleted in this update.
-- Blade Recruit --
Accuracy: 60 --> 120
Damage: 160% --> 110%
-- Blade Acolyte --
Damage: 110% --> 85%
Damage: 230% --> 190%
-- Blade Specialist --
1st Part: Damage: 250% --> 300%
2nd Part: Number of monsters decreased from 8 to 6
Master level: 20 --> 5
The rest is still the same. [Damage: 160%, 80% chance to reduce accuracy by 85% for 20 sec. Cooldown: 55 sec]
Moved to 3rd job. [Blade Lord (Level 70 advancement) to Blade Specialist (Level 55 advancement)]
Damage: 240% on 6 monsters and 70% additional damage to airborne monsters.
-- Blade Lord --
Advanced Dark Sight
49% chance to stay in Dark Sight after attacking. When you take damage, there is a 20% chacne that your damage increases by 50%.
Vital Steal [NEW SKILL!]
Recover HP when you're attacking a monster.
Vital Steal (Passive)
Description: Recover HP when you’re attacking a monster.
Level 1: 1% Chance, 1% damage recovered as HP.
Level 2: 1% Chance, 2% damage recovered as HP.
Level 3: 2% Chance, 3% damage recovered as HP.
Level 4: 2% Chance, 4% damage recovered as HP.
Level 5: 3% Chance, 5% damage recovered as HP.
Level 6: 3% Chance, 6% damage recovered as HP.
Level 7: 4% Chance, 7% damage recovered as HP.
Level 8: 4% Chance, 8% damage recovered as HP.
Level 9: 5% Chance, 9% damage recovered as HP.
Level 10: 5% Chance, 10% damage recovered as HP.
--Blade Master --
Sharpness [NEW SKILL!]
Like old Thorns, but is a passive skill. [Not a party skill/buff]
Description: Increases the success rate of critical attack damage and minimum critical damage.
Level 1: Critical Rate +7%, Minimum Critical Damage +2%
Level 2: Critical Rate +9%, Minimum Critical Damage +4%
Level 3: Critical Rate +11%, Minimum Critical Damage +6%
Level 4: Critical Rate +13%, Minimum Critical Damage +8%
Level 5: Critical Rate +15%, Minimum Critical Damage +10%
Level 6: Critical Rate +17%, Minimum Critical Damage +12%
Level 7: Critical Rate +19%, Minimum Critical Damage +14%
Level 8: Critical Rate +21%, Minimum Critical Damage +16%
Level 9: Critical Rate +23%, Minimum Critical Damage +18%
Level 10: Critical Rate +25%, Minimum Critical Damage +20%
Note - Passive effect appears to have been removed.
HP Cost: 45% --> 20%
Damage Boost: 200% --> 140%
Duration: 44 sec --> 40 sec
Cooldown: 90 --> 60
Now has a 15% chance to deal instant death.
Cooldown: Changed back to 90.
1st Part: Damage: 1380% --> 1100%
2nd Part: Damage changed to 1650%
Blade Fury [NEW SKILL!]
Description: Spin fast to attack monsters around you.
Level 1: MP: 40, Damage: 136% x3 on up to 3 enemies
Level 20: MP: 55, Damage: 155% x3 on up to 5 enemies
Level 30: MP: 65, Damage: 165% x3 on up to 6 enemies
In the 1st part, it was 180%, later changed in 165% in the 2nd part.
Phantom Blow [NEW SKILL!]
Description: Create a fatal attack to a monster.
Level 1: MP: 30, attacks 6 times with 76% damage ignoring 20% of the monsters' defense
Level 20: MP: 30, attacks 6 times with 95% damage ignoring 20% of the monsters' defense
Level 30: MP: 30, attacks 6 times with 105% damage ignoring 20% of the monsters' defense
In the 1st part, it was 110% damage, later changed to 105% and 20% ignore defense in the 2nd part.
No longer gives critical and minimum critical damage.
Description: Weapon attack buff and stance effect.
Level 1: MP: 40, +1 Weapon Attack and 32% chance to not be knocked back. Duration: 90 sec
Level 10: MP: 50, +10 Weapon Attack and 50% chance to not be knocked back. Duration: 130 sec
Level 15: MP: 60, +15 Weapon Attack and 60% chance to not be knocked back. Duration: 150 sec
Level 20: MP: 70, +20 Weapon Attack and 70% chance to not be knocked back. Duration: 170 sec
Level 30: MP: 90, +30 Weapon Attack and 90% chance to not be knocked back. Duration: 210 sec
New Profession System
It replaces the old maker skill and has much more. You can create potions by Alchemy and tons of new equips from Blacksmithing and Jewel Crafting. [Such as the Dark Angelic Ring]
Herbalists can harvest plants that have sprung up in several maps, collecting their seeds and flowers to create oils used for Alchemist potions.
Similar to herbalists, but you mine rocks for ores and stuff. You refine the ores for BlackSmith and Jewel Crafting.
This job just seems like an update for the maker skill o.o.. Anyways, you can create armor and weapons from any job or class, throwing stars, bullets and arrows. You can also make Androids. Not sure what those do yet. You have to pick Miner to unlock this as a second profession.
Peope who choose this path can create accessories, which include face accessories, earrings, rings, pendants, belts, and shoulderpads. You have to pick Miner to unlock this as a second profession.
This profession allows a character to brew powerful potions, whose effects range from restoring health to powerful buffs and transformations.[Giant Potion? ]
This character can:
1) Disassemble equips to create item crystals. You can also create a fish tank like npc for people to disassemble their equips into item crystals.
2) Combine two of the same equips to randomize its stats, including the possibility of having a hidden potential
You must first choose the Herbalist profession to unlock Alchemist as their second profession.
After selecting a profession, you can switch to another one for a fee and you have to start back at Level 1.
There is also a fatigue system for professions.
Creating an item through Mining or Herbalism increases fatigue by 1.
Creating an item through the Alchemist profession increases fatigue by 3
Creating items through Black Smith or Jeweler professions increases fatigue by 5
You can accumulate up to 100 fatigue before you have to stop doing profession related activities.
You can buy potions for 300k and 1M that reduce your fatigue. [The potion for 300k decreases fatigue by 5 and the other by 10] You can only use 3 of these a day.
You lose 5 fatigue per hour.
Possible professions: Miner+Blacksmith, Miner+Jewel Crafter, Herbalist+Alchemist
To refine ores, you need 2-6 ores of that kind. [The amount depends on what ore you're refining] You also need a mold. [The type of mold depends on which ore you're refining. You can purchase them from an npc] I believe you also make magic powders this way. Not sure about this.
Here's a list of required amount of ores:
2 Ores: Opal, Silver, Orihalcon, Amethyst
3 Ores: Steel, Sapphire, Adamatium, Bronze
4 Ores: Mithril, Emerald, Gold, Topaz, DEX
5 Ores: Diamond, Aquamarine, POWER
6 Ores: DARK, Black Crystal, Lidium, LUK, WISDOM
Recipes and Items
A lot of recipes can be bought from NPCs in the Profession Map, but the better ones have to be found from monsters.
As a general rule, all equips over the level of 100 require recipes, as well as a few special equips, such as the Angelic Rings.
There's a list of where recipes drop here. Recipe Drop List
About the Angelic Rings: I believe there's an event for it when profession comes out that gives the recipe for them. Level 5 - Angelic Ring, Level 10 - Dark Angelic Ring.
The Angelic Ring gives +5 ATK/M.ATK buff and the Dark Angelic Ring gives 10.
Angelic Blessing Ring (Level 30)
25 Bronze Plate
10 Mid Grade Varnish (From NPC)
10 Intermediate Item Crystal (70-90)
25 Adamantium Plate
Dark Angelic Blessing Ring (Level 70)
20 LUK Crystal
10 Super Abrasive Varnish (From NPC)
10 Advanced Item Crystal (130+)
20 Wisdom Crystal
Item Crystals: Disassemble items of the appropriate level. These are NOT the same ones we have now. Only Alchemists are capable of disassembling items on their own. They can also create a Disassembler item that allows other people to disassemble their items. [There are 40-60, 70-90, 100-120, 130+ item crystals.] I don't think there are equips you can make that are below level 40.
So, if you dissamble a level 40 bow, you get a 40-60 crystal.
Note - There's a chance when disassembling to get a higher level item crystal. Taking the example from above, you could possibly get a 70-90 crystal from a level 40 bow.
This is how you would get 130+ crystals.
Plants and Ores: Can be picked or mined in areas for level 30+. There are a variety of different plants and rocks in these maps that, if you hold NPC Chat by them, will drop a plant or ore, provided that you are of the correct profession (Miner or Herbalist) and have the correct tools (shovel or pickaxe).
Proof of Investment: From PVP. From the recipes I see, the higher level equips need quite a few of these. [Up to 37-ish..]
How to get Proof of Investment: PVP [Scroll down for more info]
For all those who don't want to read that.
Professions: Miner+Blacksmith, Miner+Jewel Crafter, Herbalist+Alchemist
Ores: 2-6 ores for refining.
You can accumulate up to 100 fatigue before you can't do anymore.
Equips over 100 requires recipes, except for a few.
PVP finally hits Maplestory! Although, from the looks of it, it might be broken and unbalanced.
There are 4 different channels and 3 modes.
The channels are for different leveled players. [30+, 70+, 120+, 180+]
Potential items are nullified in all channels except for 180+
•Lv. 30 or higher is required and you can only use skills up to 2nd job
•Evan can use skills up to 5th mastery
•Lv. 70 or higher is required and you can only use skills up to 3rd job
•Evan can use skills up to 8th mastery
•Lv. 120 or higher is required and you can use all skills
•Lv. 180 or higher is required and you can use all skills
•Potential items are not nullified in this channel!
You can enter any channel that you fit in. [E.g. A level 153 could enter Rookie, Super Rookie, and Major]
The 3 modes are Survival, Team Match and Ice Knight.
• Max. players: 8
• Need at least 4 players to start
• 10 minutes long
• You CANNOT pick your own rooms or your own maps. Everything is random.
• There are buffs that you can pick up inside:
Blue/Red Hearts: Increase MP/HP by 30%
Shield: Increase defense over a period of time
Winged Shoes: Increase speed over a period of time.
There's another buff that decreases your HP/MP. [No idea what it looks like.]
Red ? Box: Random buff.
From Spadow: It can transform you into a random monster which is bad because your speed will decrease and players might attack you. It can also add 10 points to your score, increase the amount of score gets doubled or one minute, you can be invincible for a period of time and more random effects.
• Max. players: 10? [Not sure]
• Need at least 3 players in each team to start
• 10 minutes long
• 2 Teams : Maple Red and Maple Blue
• Team with highest score wins
Scroll down for more info!
Battle Points and Proof of Investments
When you PVP, you gain Battle Points (BP) when you finish. [I think its your score in PVP divided by 10 (E.g. Score: 1031 = 103BP)]
You can then trade in BP for Proofs.
[500 BP = 1 Proof, 1500BP = 4 Proofs, 2500BP = 7 Proofs]
There's an NPC that sells items for Proof of Investments. You also need them for making equips. [Profession System]