First off DPM (Damage Per Minute) has been determined using APPROXIMATE values.
Second these are not entirely accurate, just assumptions based on even more assumptions
However, utilizing KMS data these are the numbers that have been determined for post Chaos Maplestory.
<Damage Per Minute>
Formula #1: Maximum Damage Range X Overall D%PM
Formula #2: (Minimum Damage Range + Maximum Damage Range) / 2 X Direct D%PM + Maximum Damage Range X DoT D%PM
Skill Delay = Normal Delay X (10 + Weapon Speed + Booster Bonus) / 16
Magician's spell cast speed is always 6.
Booster bonus are always negative. Usually they -2 or -3 speed.
Then round that value to the nearest 30ms.
The higher the weapon multiplier is, the higher damage the class' damage range will be compare to other classes when both have the same basic stats and weapon attack.
For example, a Night Lord with 100 Weapon Attack, 500 LUK, 50 DEX will have higher damage range than a Bow Master with 100 Weapon Attack, 500 DEX, 50 STR, because Night Lord's multiplier is higher.
Mastery determines what the minimum damage range is.
Mastery = Innitial Mastery + Mastery Gain From Skills
Innitial Mastery: 15% (Range), 20% (Melee), 25% (Magic)
Mastery% X Maximum Damage Range = Minimum Damage Range.
The total amount of D%PM is the direct damage % a class can do per minute.
The DoT D%PM is the the damage % cause by damage over time effect per minute.
Overall D%PM Formula: (Mastery% + 100%) / 2 X Direct D%PM + DoT D%PM X 100%
Overall D%PM is the average damage% a class can deal per minute.
Funding Effectiveness Formula: Overall D%PM X Weapon Multiplier
See the definition below
Before you look at the ranking below, I want you to know that the second ranking is more realistic for highly funded characters.
What is Funding Effectiveness?
1)Funding Effectiveness determines how much the class is benefit by stats gain from funding. The higher funding effectiveness a class has, the more benefit the class from stat bonuses.
2)With the same amount of weapon attack / magic attack, primary stat, and secondary stat, the class with a higher funding effectiveness will have a higher DPM.
3)With equal weapon attack / magic attack, primary stat, and secondary stat. Class A's DPM / Class B's DPM = Class A's Funding Effectiveness / Class B's Funding Effectiveness. Don't believe me? Check the calculation below.
Formula of Maximum Damage Range: Maximum Damage Range = Multiplier * (4 * Primary Stat + Secondary Stat) * (Attack / 100)
Let's say both NL and sair have 800 primary stat, 100 secondary stat, and 100 attack.
NL's Maximum Damage Range = 1.75 * (4 * 800 + 100) * (100 / 100) = 5775
Sair's Maximum Damage Range = 1.50 * (4 * 800 + 100) * (100 / 100) = 4950
Now use their maximum damage range to multiply by Overall D%PM.
NL's DPM: 5775 X 156063.759% = 9,012,682 (round up to whole)
Sair's DPM: 4950 X 239282.748% = 11,844,496 (round up to whole)
11,844,496 / 9,012,682 = 1.3142 (round up to ten thousandth), now we can see sair's DPM is 1.3142 times as NL's DPM.
3589.24 / 2731.12 = 1.3142 (round up to ten thousandth), as you see, the ratio (1.3142 : 1) is exactly the same.
Therefore, we can conclude, at equal primary stat, secondary stat, and attack, sair's DPM always 1.3142 times as much as NL's.
Still don't believe me? Give both classes the same exact primary stat, secondary stat, and attack, then follow these formulas and do it yourself:
Maximum Damage Range = Multiplier * (4 * Primary Stat + Secondary Stat) * (Attack / 100)
DPM = Maximum Damage Range X Overall D%PM
Class A's DPM / Class B's DPM = Class A's Funding Effectiveness / Class B's Funding Effectiveness
Rank by Overall D%PM (D%PM =/= DPM)
1. Bow Master - 275736.593%
2. Arch Mage (Ice / Lightning) (UE) 262336.875%
3. Arch Mage (Ice / Lightning) (Regular) - 262040.996%
4. Corsair - 239382.748%
5. Marksman (Speed of 5) - 238158.464%
6. Marksman (Speed of 6) - 229786.97%
7. Wild Hunter - 200727.817%
8. Bishop (UE) - 182700.108%
9. Bishop (Regular) - 181107.879%
10. Evan - 168317.278%
11. Night Lord - 156063.759%
12. Buccaneer - 95207.5794%
Rank by Funding Effectiveness (A More Realistic Ranking)
1. Corsair - 3590.74
2. Bow Master - 3584.58
3. Marksman (Speed of 5) - 3215.14
4. Marksman (Speed of 6) - 3102.12
5. Night Lord - 2731.12
6. Wild Hunter - 2709.83
7. Arch Mage (Ice / Lightning) (UE) - 2623.37
8. Arch Mage (Ice / Lightning) (Regular) - 2620.41
9. Bishop (UE) - 1827
10. Bishop (Regular) - 1811.08
11. Evan - 1683.17
12. Buccaneer - 1618.53
Random Unrelated Bush pic =)