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Monday, June 6, 2011

Post Chaos Patch DPM Overview


First off DPM (Damage Per Minute) has been determined using APPROXIMATE values.
Second these are not entirely accurate, just assumptions based on even more assumptions
However, utilizing KMS data these are the numbers that have been determined for post Chaos Maplestory.

Happy Mapling~ 
Mesos

<Damage Per Minute>
Formula #1: Maximum Damage Range X Overall D%PM
Formula #2: (Minimum Damage Range + Maximum Damage Range) / 2 X Direct D%PM + Maximum Damage Range X DoT D%PM

<Skill Delay>
Skill Delay = Normal Delay X (10 + Weapon Speed + Booster Bonus) / 16
Magician's spell cast speed is always 6.
Booster bonus are always negative. Usually they -2 or -3 speed.
Then round that value to the nearest 30ms.

<Weapon Multiplier>
The higher the weapon multiplier is, the higher damage the class' damage range will be compare to other classes when both have the same basic stats and weapon attack.
For example, a Night Lord with 100 Weapon Attack, 500 LUK, 50 DEX will have higher damage range than a Bow Master with 100 Weapon Attack, 500 DEX, 50 STR, because Night Lord's multiplier is higher.

<Mastery>
Mastery determines what the minimum damage range is.
Mastery = Innitial Mastery + Mastery Gain From Skills
Innitial Mastery: 15% (Range), 20% (Melee), 25% (Magic)
Mastery% X Maximum Damage Range = Minimum Damage Range.

<Direct D%PM>
The total amount of D%PM is the direct damage % a class can do per minute.

<DoT D%PM>
The DoT D%PM is the the damage % cause by damage over time effect per minute.

<Overall D%PM>
Overall D%PM Formula: (Mastery% + 100%) / 2 X Direct D%PM + DoT D%PM X 100%
Overall D%PM is the average damage% a class can deal per minute.

<Funding Effectiveness>
Funding Effectiveness Formula: Overall D%PM X Weapon Multiplier
See the definition below

Funding Effectiveness

Before you look at the ranking below, I want you to know that the second ranking is more realistic for highly funded characters.

What is Funding Effectiveness?
1)Funding Effectiveness determines how much the class is benefit by stats gain from funding. The higher funding effectiveness a class has, the more benefit the class from stat bonuses.
2)With the same amount of weapon attack / magic attack, primary stat, and secondary stat, the class with a higher funding effectiveness will have a higher DPM.
3)With equal weapon attack / magic attack, primary stat, and secondary stat. Class A's DPM / Class B's DPM = Class A's Funding Effectiveness / Class B's Funding Effectiveness. Don't believe me? Check the calculation below.

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Formula of Maximum Damage Range: Maximum Damage Range = Multiplier * (4 * Primary Stat + Secondary Stat) * (Attack / 100)

Let's say both NL and sair have 800 primary stat, 100 secondary stat, and 100 attack.

NL's Maximum Damage Range = 1.75 * (4 * 800 + 100) * (100 / 100) = 5775
Sair's Maximum Damage Range = 1.50 * (4 * 800 + 100) * (100 / 100) = 4950

Now use their maximum damage range to multiply by Overall D%PM.
NL's DPM: 5775 X 156063.759% = 9,012,682 (round up to whole)
Sair's DPM: 4950 X 239282.748% = 11,844,496 (round up to whole)

11,844,496 / 9,012,682 = 1.3142 (round up to ten thousandth), now we can see sair's DPM is 1.3142 times as NL's DPM.
3589.24 / 2731.12 = 1.3142 (round up to ten thousandth), as you see, the ratio (1.3142 : 1) is exactly the same.
Therefore, we can conclude, at equal primary stat, secondary stat, and attack, sair's DPM always 1.3142 times as much as NL's.

Still don't believe me? Give both classes the same exact primary stat, secondary stat, and attack, then follow these formulas and do it yourself:

Maximum Damage Range = Multiplier * (4 * Primary Stat + Secondary Stat) * (Attack / 100)
DPM = Maximum Damage Range X Overall D%PM
Class A's DPM / Class B's DPM = Class A's Funding Effectiveness / Class B's Funding Effectiveness

Rank by Overall D%PM (D%PM =/= DPM)

1. Bow Master - 275736.593%
2. Arch Mage (Ice / Lightning) (UE) 262336.875%
3. Arch Mage (Ice / Lightning) (Regular) - 262040.996%
4. Corsair - 239382.748%
5. Marksman (Speed of 5) - 238158.464%
6. Marksman (Speed of 6) - 229786.97%
7. Wild Hunter - 200727.817%
8. Bishop (UE) - 182700.108%
9. Bishop (Regular) - 181107.879%
10. Evan - 168317.278%
11. Night Lord - 156063.759%
12. Buccaneer - 95207.5794%

Rank by Funding Effectiveness (A More Realistic Ranking)

1. Corsair - 3590.74
2. Bow Master - 3584.58
3. Marksman (Speed of 5) - 3215.14
4. Marksman (Speed of 6) - 3102.12
5. Night Lord - 2731.12
6. Wild Hunter - 2709.83
7. Arch Mage (Ice / Lightning) (UE) - 2623.37
8. Arch Mage (Ice / Lightning) (Regular) - 2620.41
9. Bishop (UE) - 1827
10. Bishop (Regular) - 1811.08
11. Evan - 1683.17
12. Buccaneer - 1618.53

Random Unrelated Bush pic =)

19 comments:

  1. Nice sir.
    I was looking for this!

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  2. Haha i read the part about the DPM, thats kinda weird most games measure in DPS.

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  3. lol at the bush gif. nice!

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  4. Unrelated Pic of Bush is ALWAYS related!

    haha made me laugh so hard!
    Great post, thanks for sharing!

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  5. the picture is pretty related though. I did not have time to read all those details! T.T

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  6. really detailed analysis there. Should be really helpful

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  7. Nice information, keep it coming! :)

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  8. oh god that coding looks so complicated

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  9. lol, who knew such math went into a game like maplestory

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  10. lol this is what we call over analyzing.

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  11. I really like that when you're really into a game, you can make it unbelievably complicated haha

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  12. This is my build. I was able to tweak the build because of all the patches that Nexon released. You will notice that I do not have any points in Double Stab or Triple Stab. I used the SP resets that Nexon gave use in the patches.

    Check here more combos, guides and extra MESO MapleStory Combo, Skills and MESO Forum.

    ReplyDelete